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SaGa Frontier 2 Arts

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Art commands

Patrick inputting Battle Commands

Arts are the collective term for attacks and spells in SaGa Frontier 2. Arts are learnt through the constant use of weapons and Anima (spells), or by manually inputting battle commands in a Duel. Any Art that has been used can be equipped to any character you currently have in your party, dependent on their weapons/equipment.

Each Art has its own "spark" level which determines how difficult it is to learn, and how strong the enemy has to be before you learn it. In general, the harder or more powerful the Art, the stronger the enemy needs to be in order to learn it. A character's Skill Level in a given weapon/Anima does not affect how easy it is to learn. Skill Levels only affect how powerful an Art is, and how likely it is to Spark new Arts or cause Status Effects.

Arts are broken down into three separate categories: Weapon Arts, Spell Arts and Hybrid Arts.

Weapon Arts

The most common type of Art, Weapon Arts require only the use of a weapon. Weapon Arts are arranged by Weapon Type and consume WP when used.

Martial

Name Commands WP Power Notes
Punch Punch 1 3 Basic martial attack
Karate Punch Ready - Punch 2 9
Counter -- - 10 React to attack, negate damage
Backhand Feint - Punch 3 15 Cannot be evaded
Rotation Kick Charge - Kick 3 21
Bear Paw Charge - Grab 4 24
Brawl Punch - Kick - Punch 4 27
Ogre Run -- 4 32 Party battle only, Line area
Crush Beat Charge - Punch - Punch 4 35 Bonus vs Rock monsters
Heart Breaker Focus - Grab - Punch 5 38 + Cripple
Arm Hammer Charge - Charge - Punch 5 45 Chance to miss
Kick Rush Kick - Kick - Kick 5 49
Corkscrew Charge - Focus - Punch 6 51
Somersault Charge - Kick - Kick 5 54
Triangle Kick Feint - Kick - Kick 6 57 Cannot be evaded
Sumo Throw Punch - Grab - Kick 8 60 + Cripple
Kitchen Sink Charge - Feint - Kick 7 62 Morale down
Rolling Thunder Focus - Punch - Punch - Punch 9 64
Tumbler Feint - Grab - Charge - Grab 9 72 + Cripple
Cascade Rising Focus - Kick - Kick - Kick 10 79
Dragon Revolution Feint - Grab - Kick - Punch 10 85 Cannot be learnt by commands
KAMIKAZE Charge - Charge - Charge - Grab 10 90 Lose 1 LP per use
Eradication Punch - Punch - Kick - Kick 10 99 Deathblow

Note: Ogre Run and Dragon Revolution cannot be learnt in a Duel. They can only be learnt at the end of a battle.

Sword

Name Commands WP Power Notes
Deflect -- - - React to attack, negate damage
Slash Slash 1 9 Basic sword attack
Double Slash Cleave - Cleave 2 21
Cross Slash Slash - Backslash 3 25 Bonus vs. Undead
Strike Slash Feint - Slash 3 27 + Cripple
Running Slash Feint - Backslash 3 33
Mist Double Feint - Cleave - Slash 3

34

Smash Charge - Cleave 4 37 May fail
Final Letter Backslash - Cleave - Backslash 6 39 Deathblow
Dead End Cleave - Backslash - Slash 7 42 Deathblow
Double Stroke Ready - Backslash - Backslash 4 44
Cross Break Charge - Cleave - Cleave 5 46
Slice & Dice Slash - Backslash - Cleave 5 49
Dragon Tail Feint - Slash - Backslash 5 50
Head Cracker Ready - Charge - Slash 6 52 Bonus vs. Insects
Aftervision -- 7 55 All opponents
Heaven & Hell Charge - Slash - Backslash 6 55 + Cripple
Head Wind Feint - Cleave - Backslash 7 59
Bull Crush Charge - Charge - Cleave 8 63 May fail
No Moment Ready - Ready - Ready - Slash 8 66 Cannot be evaded
Blade Spray Ready - Charge - Charge - Backslash 9 71 Small fan area
Bear Crush Charge - Charge - Charge - Cleave 10 80 May fail
Multi-Way Slash - Backslash - Cleave - Slash 13 88

Axe

Name Command WP Power Notes
Slash Slash 1 12 Basic axe attack
Tomahawk Charge - Throw 2 17
Heel Crush Focus - Backslash 2 19 Quick Down
Hyper Hammer Charge - Slash 3 24
Wood Cutter Charge - Charge - Slash 4 27 Bonus vs. Plants
Fake Out Feint - Backslash - Slash 3 34 Cannot be evaded
Skull Crush Focus - Charge - Slash 4 40 Bonus vs. Skeletons, Psyche Down
Axel Turn Ready - Charge - Backslash 5 44
Ogre Crossing Ready - Backslash - Backslash 4 49
Sky Drive Charge - Feint - Throw 5 53
Yo-Yo Focus - Charge - Throw - Throw 7 55
Megahit Ready - Charge - Slash 6 60 May fail
Wheel Grind Feint - Slash - Slash - Slash 5 61
Flash Trinity Ready - Slash - Slash - Backslash 8 70
Sky Rendezvous Throw - Throw - Focus - Throw 9 73
Tornado Divide Backslash - Backslash - Charge - Slash 12 91 Bonus vs. Plants, May fail

Bow

Name Command WP Power Notes
Shadow Bind Feint - Focus - Shoot 3 - + Cripple
Reaction Shot -- - 10 React to attack, negate damage & overcomes defence
Shoot Shoot 1 10 Basic bow attack, may fail
Random Shot -- 2 12 May fail
Aim Shot Focus - Shoot 3 18
Arrow Rain -- 4 32 All opponents, delayed effect
Mind Break Focus - Feint - Quickshot 5 36 Psyche down, may fail
Sidewinder Focus - Focus - Shoot 4 44 Bonus vs. Frogs
Shadow Slayer Shoot - Focus - Quickshot 6 49 Deathblow
Thousand Needles Quickshot - Quickshot - Shoot 6 52
Rapid Fire Charge - Quickshot - Quickshot - Quickshot 7 55
Hi-Speed Arrow Charge - Focus - Focus - Quickshot 7 64 Cannot be evaded
Crystal Prism Quickshot - Shoot - Quickshot - Shoot 9 84 Deathblow

Spear

Name Command WP Power Notes
Windmill -- - - React to attack, negate damage
Thrust Thrust 1 14 Basic spear attack
Swing & Stab Backslash - Thrust 2 18
Double Thrust Thrust - Thrust 2 22
Lawnmower Backslash - Backslash 4 27 Bonus vs. Plants, + Cripple
Rush Chrage - Thrust 3 32
Skewer Charge - Charge - Thrust 4 36
Wave Thrust Backslash - Thrust - Thrust 5 43
Wide Swing -- 5 47 Large circle area, + Cripple
Brain Shaker Focus - Feint - Thrust 4 51 Psyche down
Aiming Focus - Focus - Thrust 5 55 Cannot be evaded, overcomes defence
Squash Feint - Backslash - Thrust 6 57
Shining Arm Charge - Feint - Thrust 8 63 Cannot be evaded
Heavenly Strike Backslash - Backslash - Thrust - Thrust 10 65
Beast Lightning Ready - Focus - Backslash - Thrust 9 69 Magic down
Thousand Cross Thrust - Thrust - Thrust - Thrust 12 80 Bonus vs. Undead
Fearless Triple Feint - Backslash - Backslash - Thrust 14 88

Staff

Name Command WP Power Notes
Block -- - - React to attack, negate damage
Beat Beat 1 8 Basic staff attack
Roll Beat Swing - Swing 2 10 Cannot be evaded, user Psyche Up
Heart Beat Focus - Beat 3 14 + Cripple
Lobster Slayer Swing - Feint - Swing 4 28 Bonus vs. Crabs
Bone Crush Focus - Charge - Beat 4 31 Bonus vs. Skeletons, Morale Down
Head Splitter Focus - Focus - Beat 4 34 Psyche Down
Gong Beat Ready - Charge - Swing 6 42
Painful Beat Ready - Focus - Beat 5 45
Rock Crush Charge - Beat - Beat - Beat 7 50 Bonus vs. Rock monsters
Turtle Killer Charge - Focus - Focus - Beat 10 61 Cannot be evaded, Defence Down
Grand Slam -- 8 74 All opponents, Cannot be evaded, delayed effect
Time & Tide Feint - Focus - Beat - Beat 14 77 Cannot be evaded, Deathblow


Spell Arts

Spell Arts are, as the name implies, the magical form of Arts and require the use of various forms of Anima and SP. Spell Arts are arranged by Anima type and can be either offensive, defensive or recovery.

Tree

Name Commands SP Power Notes
Bushfire Tree + Flame 6 28 Large circle area
Life Water Tree - Water 5 30 Recover HP
Sleep Tree - Tree - Flame 5 -- Small circle area, + Sleep
Needle Shot Tree - Stone 4 36
Song of Earth Tree + Tone 8 -- All opponents, + Fear/Confusion
Woodstock Tree - Beast 5 32

Bonus vs Plants

Stone

Name Commands SP Power Notes
Delta Petra Stone - Tree 6 50 Fan area, + Petrify
Guard Beast Stone - Stone - Beast 9 -- Chance to negate damage taken
Magmaxplosion Stone - Flame 5 38 Small circle area
Stone Armor Stone - Stone - Stone 4 -- Defence Up
Water Hammer Stone - Water 5 20 + Fear/Confusion

Flame

Name Commands SP Power Notes
Firestorm Flame + Tree 8 66 All opponents
Flame Naga Flame - Beast 5 40 Small circle area, Bonus vs Frogs
Incineration Flame - Flame - Tree - Stone 10 75 +Deathblow
Recovery Breath Flame - Tree 4 -- Remove abnormal status effect
Soul Hymn Flame + Beast + Tone 16 -- All allies + Regenerate and Morale Up

Water

Name Commands SP Power Notes
Aqua Viper Water - Beast 4 18 Line area, Bonus vs Frogs
Call Thunder Water - Water - Tone 7 60
Heavenly Thunder Water - Water - Tone - Tree 9 70
Permanence Water - Water - Stone - Tree 8 -- Prevents abnormal status
Sonic Poison Water + Tone 5 44 All opponents + Poison

Tone

Name Commands SP Power Notes
Hymnal Tone - Tree - Beast 11 60 All opponents, Bonus vs Undead
Sonic Burner Tone + Flame 6 21 Small fan area
Sonic Sanctuary Tone - Stone 4 -- Magic Up
Spoil Wave Tone + Water 3 -- Large line area, Psyche down
Stone Memory Tone - Tone - Stone 7 -- + Petrify

Beast

Name Commands SP Power Notes
Berserk Beast - Beast - Beast 3 -- Ally Berserk, Morale Up
Howling Heaven Beast + Tone 5 32 All opponents, Morale down
Mindscape Beast + Tree 3 -- All allies, Quick Up
Regenerate Beast - Beast 3 -- Recover HP each turn
Reviva Beast - Flame - Flame - Beast 9 -- Auto-Revive if killed

Note: Spells classified as "Anima + Anima" cannot be learnt or used in a Duel. They can only be learnt at the end of a battle providing you have cast a similar type spell. The Anima(s) listed are the different types required to use the Art once it has been learnt.


Hybrid Arts

Hybrid Arts are a combination of Weapon and Spell Arts, using both a weapon and Anima. As these Arts are a combination they can deal large amounts of damage, or heal characters. The power of Hybrid Arts are based on both the weapon and Anima(s) skill levels. Hybrid Arts are also arranged by Weapon Type and consume SP (only) when used.

Sword

Name Commands SP Power Notes
Thunder Blade Water - Backslash - Cleave 6 50 --
Tornado Blade Automatically learnt by Johan 7 74 Large circle area
Gale Blade Tree - Cleave - Cleave - Slash 10 94 --

Axe

Name Commands SP Power Notes
Fire Wheel Flame - Charge - Throw 5 45 --

Bow

Name Commands SP Power Notes
Poison Arrow Water - Shoot 4 25 Poison
Bird Hunter Flame - Shoot 2 31 Bonus vs Flying
Flame Bird Flame - Beast - Shoot 9 33 User recovers HP
Death Shot Tree - Flame - Shoot 4 42 Deathblow
Spark Shot Flame - Quickshot - Quickshot 7 51 --
Windbreaker Tree - Charge - Charge - Shoot 8 60 --
Spectral Shot Beast - Beast - Beast - Quickshot 9 66 --

Spear

Name Commands SP Power Notes
Snake Blaster Water - Charge - Thrust 6 72 Bonus vs Frogs
Twin Dragon Flame - Water - Thrust - Thrust 9 90 --
Jewel Strike Stone - Water - Backslash - Backslash 15 99 --

Staff

Name Commands SP Power Notes
Gale Strike Tree - Swing - Swing - Swing 7 74 --

Note: Failing to successfully learn a Hybrid Art in a Duel by combining commands will often result in its command list becoming a Custom Art for the primary Anima type used.

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