Kurt's Scenario: Playable Character, joins the party after Kurt rescues him from the knights.
His father forces him to help Judy after the kidnapping. In Kurt's scenario he's saved by him and just sticks around.
Strength and Skill at 5 and high LP, makes Armand perfect for tanking physical damage (despite his poor HP recovery). Axe and/or Melee Arts will result in the maximum amount of damage possible, but this will need to be reflected in his Growth Panel, which requires some work. However, Melee panels are easy to come by, so setting up a central Line bonus shouldn't be too much hassle. Armand also has a good Fire element, but it seems a waste favouring it over his incredible physical potential.