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Johan the Assassin (1260) is the # 17th scenario on Gustave's side of the story in SaGa Frontier 2.

"The story of a man who escaped from the assassin group Red Scorpion"

Timeline

Preceeded: The Firebrand Tragedy, Tycoon Wil (Wil)*, Anima Faith Fiasco (Wil)*

Unlocks: The General's Memories

(* If there are less than 3 hitherto completed scenarios on the world map)

Objective

You will be controlling Johan, a 17 year old assassin from the Red Scorpion group. Cross the log and head to the bottom right corner to trigger a memory.

When you regain control circle anti-clockwise to the top-right corner to trigger another memory. After each flashback, continue through the various screens until you are on a grassy field. Head to bottom-left to come across a well in the path. Here Johan meets Gustave and feels strangely content to follow his orders...

Characters

  • Johan - Default character

Notable Items

  • Red Scarf - 1 DEF, Increase Cold defence, Unique accessory equipped on Johan
  • Scorpion Tail - Water Tool, Water (2 SP), Deadly Snake (4 SP), Unique accessory equipped on Johan

Notes

  • Johan comes with the Hybrid Sword Art "Tornado Blade" automatically learnt.
  • Johan's "Red Scarf" accessory is rumoured by some fans to increase the rate of Item Drops from battle, however this has never been properly confirmed or denied.

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